Hello Blender Artist community,
I’m wondering about the full extent of blender’s capabilities in terms of cloth simulations. I’m moving over from maya. Currently there are a few things that I can’t really find any things about online. For example, can blender blend caches? I have a character that has a cloth object attached. Rather than running the cloth through the entire animation sequence, I’d much rather create a few caches, for instance, idle, jump, running, etc. Then I would let these caches play when I need them to, and I would be able to freely adjust the weights of each cache to fit each context.
The other thing is, how do I transform caches? This seems like such a standard thing. Being able to cache a simulation and being able to transform, rotate, scale it freely.
Rather than asking about each of these individually and inevitably running into new problems, I wanted a broader comment from some of you more experienced folk out there. What red flags am I going to run into if I use blender for cloth simulations? Or is it the case that there is always a way, Its just that it will take a lot more effort?
Perhaps what would be best, is if you could point me to some great tutorial series that could get me where I wanted to?