So I have been taking a look at what people are doing with Blender and then also with other software such as Substance Painter & ZBrush, and the output seems generally comparable.
I’ve considered learning ZBrush for sculpting before, but then I see work created with just Blender and I say to myself that I’d really like to just focus on Blender if X is possible with it.
I see now that Substance Painter is quite popular for 3D paining, but similar to ZBrush, I’ve seen comparable work with just Blender.
Example from JLE Studios:
In some of their work, they do state that they use other software such as ZBrush, but most of it is primarily using Blender.
Could anyone please tell me if I’m missing anything? Is everything possible in Blender with the same quality output, and if so what are the advantages of using additional software, just workflow?
I’d say that I’ve been convicted for a while now that sculpting between ZBrush and Blender is pretty similar workflow wise, but since I just came across Substance Painter, could anyone tell me how the workflow differs between it and Blender?