I want to procedurally distort a white image border for a handrawn/sketchy effect in the blender compositor:
I’ve been struggling to find a way to distort the image now that the old cloud texture workaround has been discontinued. My goal is to recreate the stylized boil panels of a handrawn comic like the one below:
I thought that maybe I could plug a noise texture’s color information into the distort node, but that hasn’t worked.
Does anyone know any workarounds?




