I am looking for the best work flow to composite in blender…
slowly wrapping my head around it, but I have a question that I thought you guys might be able to answer.
when rendering with a node set up in the compositer as a final… given you have a tree of nodes… ie colour correction, matte comps, etc etc… do you have any control on the format or level of files that blender is using in machine before it is spat out? are you working with 16bit or 8bit. is there somewhere in setting that might clue you into this question? I only half get most of this information about raw, filmic, etc. I just wanted to understand what are the file standards of renders used directly out of the render then exported to file via the compositor…
hence would it be better to render out openexr multiple to fusion or what ever to benefit from the possible image that was not clipped?
You can output to a selection of encodings, with EXR being the only option for interchange.
Compositor is 32 bit float. Other areas such as the VSE or paint, may vary.
File encodings vary with design. Cycles outputs 32 bit per channel float into the compositor, with associated alpha.
Depends on how appropriately one monitors the colour space encoding on the files. EXR is the only correct encoding from Blender that will work correctly for compositing purposes. Other file encodings are capable, but for a number of reasons, are broken within Blender.
I am racking my brain trying to figure this one out…
I need to export a simple animation out of a set up .blend with multiple view layers, a couple of sequences, and 2 or 3 node set ups for exporting…
the question is… how do I effectively manage to do any of these things separate without having to break the blend file up… at the moment, I just need to render a single pass with a light set up to comp later… but it will render the same pass 2 times… pressed for time, and cant really problem solve to the best of my abilities, because of a deadline… I read somewhere that if you want to render just one of the render layers, then just click on the button on the node in the compositor… that is all well and fine if its a single image… but how do I chose to just render the animation of that render layer? I know its staring me in the face.
In the 3D view you allocate the items in the collection to a View Layer (they are located on the top bar next to Scenes). Then in the compositor the rendered Input node has a drop down menu for you to select the View Layer. You can allocate various Pass types to the Rendered Input node and send them to an EXR output using File Output.