BCON starts today !
As recordings become available, share them here
This post is a wiki, feel free to add the recordings here or in replies
Wednesday 23rd
Keynote - Ton Roosendaal
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Virtual Crafting: Photorealism for Design & Marketing - Jess Wiseman
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Ghosts of Ruin - Pipeline and shading for a anime young adults TV series production - Juan Carlos Garcia del Blanco
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Building a Career around Blender - Jason van Gumster
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One hour of colours - Lino Thomas
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The Role of Product Management in Open Source - Dalai Felinto [Blender], Hans Gerwitz [Canonical], Andrés González [Penpot], Emilio Copolla [Godot]
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Concept Art for Star Citizen - Alberto Petronio
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Fast Content Creation with Code and Creativity - Sacha Goedegebure
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Forget about Nodes - Simon Thommes
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Making Blender take flight around the world - Asher Erskine
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Denoising in Cycles: Past, present and future - Lukas Stockner
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Making Stylized Visuals | Lessons from Anime and Short Films - Wyatt Hall
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Animals for Games - Marion Stalke
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Extensions: Should they Come Built-in? - Nika Kutsniashvili
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Cycles is better than you think… - Turpal “Alex” Saytiev
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The animation of Flow - Silly-PĂ©lissier LĂ©o
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Why Color Management Absolutely Sucks (It’s Not You) - Jacob Holiday
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The Missing Camera or: How I Learned to Stop Worrying and Love Oblique Projection - Julien Rippinger
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Automotive Industry and its Community as Catalyst: Mondlicht Studios’ POV - Daniel Vesterbaek, Sven Giera, David Schaefer
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Making Maths Real and The Moon Tactile - Kyle Johnson
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PBRT: Create your own Importers and Exporters - Gustaf Waldemarson
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Setting up a custom pipeline with context properties and geonodes - Adriano D’Elia, Corrado Piscitelli
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Publishing on Fab - New Destination for Creators (Sponsored Session) - Abby Crawford
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Using Geometry Nodes for Audio Reactive Music Videos - Mike Hodgetts
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Evaluating Geometry Nodes - Jaques Lucke
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Demystifying our product recognition AI - Andrew Chinery
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Thursday 24th
Making Previz Pop - Blending Your 2D Characters into a 3D World - Laura Gingrich
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Animation Previs/Layout Workshop - Hjalti Hjálmarsson
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Converting your 3D Scene into NeRFs & Splats - Colin Behrens, Svenja Strobel
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Architectural Visualization Pipelines - Pato Calvelo
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Making the internet 3D and interactive (again) - Marcus Liebich, Gottfried Hofmann, Frederik Steinmetz, Anja Cambria Oellermann
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A Portrait of Tenochtitlan - Reconstructing a city buried 500 years ago - Thomas Kole
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1619 Days of Artworks: The Pursuit of Creative Consistency - Jorge Alejandro Castellanos Paz
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How to accidentally start working on VSE - Aras PranckeviÄŤius
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Procedural Oil Painting for Film Production - Simon Thommes
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New Animation System - Progress Report - Dr. Sybren A. StĂĽvel
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Claymation and Next Lab Grease Pencil VR - Daniel Martinez Lara
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Live Storyboarding Session - Renato Roldan
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Blending in architectural design and on construction site - Paweł Czernecki
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What is the Blender recipe for Nice CGI Content - Andrii Bahriichuk
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Synthetic data generation for AI training - Yuan Miaomiao
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Blender JAM: A Collective Animation Experiment - Maor Fridman, Eli Rabinovich
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7 years of making glTF I/O - Julien Duroure
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Treasure Hunt: Developing a short film - Frederic Lierman, Pierrick Picaut, Jesus Coscolla
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Inside real life architecture showcases - Arcangelo Gabriele D’Alessandro
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Vertex colors: the hidden workhorse of shaders – introduction to realtime lowpoly vertex painting - Jenny Tirkkonen
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Pushing vanilla to the edge with Nodes and Python - Vincent Dorenkamp
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Making Modular Sofas & Digital Furniture Twins - Thomas Radeke
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Technical Hiccups: Making the DillonGoo Studios Pipeline - Cody Winchester
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Simulation of a Vision Correction Display System - Vidya Sunil
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Mesh Hair with Geometry Nodes and Hair Curves - Sara Matsumoto
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Developing Storytools - Samuel Bernou
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EWILAN’S QUEST: Creating a 2D series with Blender Grease Pencil - Tom Viguier
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Redesigning the compositor - Habib Gahbiche
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Blender Roadmap Overview - Francesco Siddi, Sergey Sharybin
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Rigify: past, present and future of Blender rigging - Ivan Cappiello
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Hyperrealism In 3D Plants - Iwo Pilc
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Game Art Insights: Art, Tech and Teamwork - Matthias Patscheider
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Lightning talks and Suzanne Awards ceremony - various speakers
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Friday 25th
Beyond the narrative: a workflow for 3D restitution of built heritage - Denis Derycke
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Exploiting Pose Library and VSE: a case study by Cube Creative - Axel Tillement, Tanguy Weyland, Swann Martinez
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Grease Pencil 3: development updates and showcase - Falk David, Pablo Fournier, Rik Schutte
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How to Improve Blenders UI - Andrew Price
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How do I contribute? - Nathaniel Rupsis
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Brute force approach to fine jewelry design - Tadeusz Duch
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Why does Blender crash? - Jeroen Bakker
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How to: blend 2D and 3D for commercials - Filippo Martinelli, Riccardo Albertini
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Making Blender work in realtime cinematic pipeline - Bartosz Barlowski
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Innovation in Character Creation - Will Anderson
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Tracing rays around blackholes – a render engine for curved space-time - Ben de Vries
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Exploring 5G Effects on Insects through CT-Scanned 3D Models - Felipe Oliveira Ribas
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Remastering your Add-ons as Extensions: A Workshop - Spencer Magnusson
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How I pulled off a 4 minute single-take - Nikodem Bredlich
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Making Better Motion Branding - John Einselen, Philip McCloskey
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New platform unlocked: Windows on Arm - Anthony Roberts
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Transmorphism Unleashed: Making Blender Make Things! - Robert Forsyth
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Airport editor and pipeline - Gorka Mendieta Moreno
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Simulating Tree Growth using Geometry Nodes - Vilem Duha
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Blender by the Numbers - Francesco Siddi
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Animation Critique Session - Pablo Fournier, Hjalti Hjálmarsson, Rik Schutte
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Overcoming the Challenges of Solo Filmmaking - Daniel Skomorovsky
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Building Good Topology and Retopology - Jonathan Lampel
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Using Jupyter Notebooks for data-driven visualisation workflows - Jan-Hendrik MĂĽller
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Archviz Fate - From Medical Schemes to Medical Centers - Adam Preisler
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Improving Speed-Ski Aerodynamics in CFD with SubD Character Rigging - Vojtech Sedlak
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SOLO and the NPR Uncanny Valley - Toni Mortero
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State of the UI - Pablo Vazquez, Julian Eisel, Hans Goudey, Harley Acheson, Jonas Holzman
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Closing Event