I have a problem while rendering using CPU with Cycles.
The problem is: the initial tiles render completely (until reaching the set number of samples) and then when it would be time to switch to new tiles, Blender disappears. No error, no nothing. It happens every time I try to render something a bit more complex, like an interior. However, they are not high fidelity, using very high-resolution textures or anything. They are simple scenes (I’ve attached one of them).
I could just render using GPU, but I don’t have a high end one (it’s gtx 760), and my CPU is almost as fast (Ryzen 1700X) and I would prefer using CPU since I have a lot more RAM than vRAM.
Any ideas on why that might happen?
Thanks in advance.