After looking at your .blend I’m truly amazed :o . You have what, 9, 10… particle emiters with DupliVerts, with 30000 particles on each emiter? Unless you’re working on a Cray with ram in the tera-byte range, you’re going to crash when you run out of memory. I tried to render one frame 320x240, I went through 384meg ram, then crashed when the 10gig of virtual memory on the harddrive ran out.
It would be a nice scene if it would render.
it’s alot but I could not think of an nothere way to create the trees.
I had the trees done a few weeks agow and It rendered fine. But now that I want to do more than a test render. I dont know what I did do do this. Can you give me any sugestions on how to create the trees like I have them but with a smaller polygon count.
I still want them to create the realistic shadows
You may be able to make something using PlantStudio. http://www.kurtz-fernhout.com/download.htm
It runs on Winblows but it works ok. Make the plant/tree then save as VRML-1 , open in blender and save as a .blend then you can use ‘shift-f1’ to import into your scene. Also there is a tree generator script for blender??, I’ve seen reference to it on the forums but don’t know anything about it, you may try a search to find it.