Blender crashes, .blend files become unopenable

Hi,

I’m really getting annoyed about the following problem. It’s happened twice today already!

While rigging some animation characters, blender crashed. This began happening when I decided to put my characted mesh to be the “master” of the location, so that the rig is a “Child of” the mesh, and the mesh is deformed by the rig. After a while when I got started rigging a new character with the above configuration, blender crashed, and the file can’t be opened normally anymore. I can append/link anything else from the file, but if I attempt to append either the character being edited or his rig, blender crashes again. :eek:

Since I decided to rip some objects from a .blend file with various scenes and an Objects-scene, I’ve had a some kind of backup of the objects. Now I’ve lost some work again because of this annoying crash bug.

Is it possible to remove the constraints/modifiers from the objects that cause the crash without opening them in Blender? And is there a way to fix this crash at once? Even though I have a good computer, Blender occasionally crashes.

Try the file yourself:
objects.blend (1.31 MB)

I have the same issue as well. My .blend file is now unreadable. Luckily I had another backup copy available.

I too have the issue in Blender 2.68. Loading factory settings doesnt help. Previous versions of blender work, however.