Blender crashes despite good hardware specs

Hey guys!

I am in desperate need of help. Yesterday I bought “Acer Predator Triton 500” with these specs:

  • 11:e generationens Intel Core i7
  • 1 TB SSD & 32 GB RAM
  • NVIDIA GeForce RTX 3080
  • 165 Hz 16" Full HD IPS-skärm

I was hoping that this computer would manage to work in Blender without any problems but so far I was wrong…

Both CPU and GPU goes up to 100% and Blender goes extremely slow, even when I am working in “viewport shading” and sometimes Blender just crashes and turns off.

Any ideas why?

Extremely grateful for any kind of help!

/David

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This could be a driver issue. Did you try manually installing the latest GeForce driver?
Btw.: For many users, Blender seems to work better with the game driver instead of the studio version.

And if that doesn’t help: Did you try different versions of Blender? Maybe this is a new issue or has already been fixed in the latest release.

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Thanks for your reply!

I have already tired different versions of Blender and the problem remain.

I just tried to install the latest GeoForce driver but it did not work (“An error occured”). I have tried to google an answer to this problem but without any success. Do you have any ideas?

Okay, so now I have manage to download the latest GeForce driver but the problem remains.

Any ideas?

Maybe, starting Blender with factory settings can help to clear this up. If that doesn’t help, you could have a look (or upload) the crash/debug log files.

Details on the subject can also be found here:
https://docs.blender.org/manual/en/latest/troubleshooting/crash.html

(There should also be a script for starting Blender with factory settings without ‘really’ changing the settings.)

Btw. Is this happening with every scene or could the problems be related to a specific scene/task?

Again, thanks for reply!

I dont manage to start Blender with factory settings but I have tried to reinstall a couple of times. I also dont manage to find the crash/debug log files. I am not so good at computer, sorry.

Blender crashes when I try to implement particle systems. But it also crashes when I have “cycles” as render engine and when I have “render-look” at viewport.

Reinstalling Blender usually doesn’t help as the settings will remain on the system.

You can reset the settings by: “File ‣ Defaults ‣ Load Factory Settings”

However, this still feels like some kind of driver issue. What operating system are you using?

Windows 10 Home 64-bit

Here is the file that I have problem with.

https://1drv.ms/u/s!Au-JgvMu7jbI9UbbXFBbGjHZnTRh?e=ErpVqn

And here is my computer:

Acer Predator Triton 500 SE - PT516-51s - i7-11… | NetOnNet

I’m hardly able to open the file on my current machine. It is rather old and the specs are quite low, so that isn’t surprising. However, if I’m not mistaken, this blend file will get stronger computers into trouble, as well.

As the trees are very detailed and you have set the particle system to 10.000 particles, this is very likely to cause memory issues. (Even though you have 32GB of ram, your gfx card is limited to 8GB.)

I’d suggest to reduce the particle count and tree details (poly count): Try rendering with 10 particles for instance. If that works fine, go to 100, 1000, 2000… This way you can find out the limits and tweak the scene. (Depending on the kind of render you are looking for, you probably don’t need that amount of detail, anyways.)

Based on the above, I don’t think that there is anything wrong with your computer. But for the sake of completeness:
If you take a look into the directory you installed Blender into, there should be a file called blender_debug_log.cmd. If you start Blender using this file, it should automatically open a folder containing the logs as soon as Blender crashes.

(Blender’s logs are usually stored in the Windows temp directory. You can also open that directory manually by typing %TEMP% in the address bar of any Windows explorer window.
(I don’t think it is relevant anymore, but it might still be useful in the future.)

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I find this tutorial:

how to reduce polygon count in a scene without loosing too much detail in blender 2.8 - YouTube

Is that what you mean?

Another question: If I should return this computer because the lack of power can you recommend a really good laptop that can manage all aspect of Blender?

I know that I nagging about how much I appreciate your help but I really do!

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In the end, it all depends on what you want to do with the scene. If the trees are just small or part of the background and no details will be visible in the final render, you don’t need to ‘waste’ a lot of verts on these objects. A Decimate Modifier can be helpful in order to reduce the poly count of a mesh.


However, in many cases it isn’t even necessary to model a detailed mesh in the first place. Sometimes a few polygons and a simple texture (or even sprites) work just as well.

I’m probably the wrong person to ask. I check out the latest hardware every five to ten years and don’t really care for it in the mean time. Generally, you will usually get more performance and flexibility (at a lower price) by using a desktop pc instead of a laptop, though. (But I see that this isn’t possible in all cases.)
That being said, this isn’t a bad laptop. Using particle systems and modifiers basically allow you to kill every machine by changing just a few settings. You will always have to keep an eye on scene complexity. But it will probably get you quite far.

Okay, I see! I have used the Desimate Modifier but I think my file is still to heavy for my computer. To many trees I guess.

This is the tutorial I tried to follow:

Create a Realistic Forest in 30 Minutes | Blender 2.8 Tutorial - YouTube

Depends what you mean by "all aspects of Blender’’

Your Laptop is good enough, the problem is mostly likely your scene layout.
Even the best computer in the world will have trouble if you load a scene on it that is too complex.

Basically you need to simplify your scene to a level where your computer can handle it.

Thanks for answer!!

Okay, so I simplify my scene by increase vertexes? I suppose there is more to do… XD I have a lot to learn!

So you mean that my computer should handle the tutorial above?

If I after all decide to change to another computer do you have any tips? I would really appreciate it!

Just remember, that Rendering on Blender is going to make the inside of your computer laptop or desktop hotter than any game you could possibly run. The CPU and GPU will be maxed out at the same time 100% of the time if rendering. So i think you might have to look at under-volting and under-clocking your GPU, to make it run cooler so that it does not thermal throttle.

Did you apply the modifier or just let it on the stack?

I think I applied it but I am really new to this. I guess this will be my last answer today… “We appreciate your enthusiasm, keep it up! That said, for the safety of our community, you’ve reached the maximum number of replies a new user can create on their first day. Please wait 17 hours and you’ll be able to create more replies.”.

Well, As I see in your screenshot, the modifier is on the stack. You should apply it to create a model with a real smaller amount of polygons. The modifier gives to the viewport the appearance that the model has fewer faces, but it really doesn’t and Blender needs to make all those calculations, so, instead of making your scene lighter, you are making it havier.

The decimate modifier will send to the renderer a geometry with fewer faces, but your project actually has all the original geometry there.