Hi, I have a pretty urgent problem.
While working on an animation, I decided to try a one frame render to see what it would look like. So I start making renders of single frames of different parts of the animation. Unfortunately, everything after frame 120 makes blender crash. I somehow solved it by renaming one of my meshes from name.001 to nameBig (because it’s a bigger version of “name”). So i keep going.
Now I have the exact same problem. I have a keyframe at 120, and if I move it, the problem moves (around the timeline) with it. anything after that one keyframe makes blender crash. Not even freeze-crash, just “blender has stopped working” kinda crash.
All I have in that scene is a few very simple meshes and a few metaballs (they work great for making simple cells).
Only the mesh that previously caused the problem has a keyframe there, nothing else.
Anyways, this is pretty urgent because it’s for a class and it’s due on monday (yeah, yeah, I procrastinate too much XD )
I’m gonna sleep and keep looking in the morning. meanwhile, do any of you know what to do?