Blender crashes half way rendering animation

Hello, I’m working on a 500 frames animation of a low poly scene in Eevee. The first 274 frames rendered without any problems, but then it crashes and I don’t know why. Especially because it went well from the beginning. How can I find out what the problem is?
I have deleted all low poly items which aren’t visible in the camera to keep the use of memory as low as possible. But it still keeps crashing. Naamloos|690x394