Blender crashes in embedded or standalone player

UPDATE: I went back to an old version of the file (before I added textures) and then re-baked and re-added the textures at low-res, testing in the player as I went. Still don’t know what exactly was causing the crashing but it highlights the importance of versioning and frequent testing.


I’ve created a blender file containing textures baked in cycles, 12 sounds and some basic mouse sensors. 99.9% or the time I hit “P” or try the standalone player Blender crashes. I’ve tried removing all the textures and it still happens. Switching to GLSL (from Multitexture) works but then I lose all my textures.

I’m running blender 2.74. I’ve tried the 64-bit version and recently switched to the 32-bit but still experience the issue. The problem happens on both my Windows 7 and Windows 8 laptop (latest HP Envy 16GB Ram, 4GB Nvidia GPU).

Here’s the latest crash info:

Blender 2.74 (sub 0), Commit date: 2015-03-31 13:39, Hash 000dfc0

backtrace

5: PyInit_mathutils_noise_types - 0x18386A0
4: xmlFileMatch - 0x1019E00
3: xmlFileMatch - 0x1019E00
2: UnhandledExceptionFilter - 0x76709CAB
1: LdrSetAppCompatDllRedirectionCallback - 0x775F7277
0: RtlInitializeExceptionChain - 0x775B0B37

Any help would be greatly appreciated. I’m getting desperate!

Thanks