Blender crashes - known bug ?

Hi,

Please respond - anyone experienced such annoying bug:
After switching to another window type eg. from 3D to UV -> abnormal termination and…out.
OR (and thats interesting) after splitting the display horiz. and/or vert. and assigning 3D to the first window and UV to the other - crashes too, …BUT: only when UV had been assigned first and stays as Upper or Right window, otherwise seems ok.

My desktop: Win7 x64 Premium 8GB RAM, Nvidia GTX260 latest drivers.

PS. Had no idea where to put that topic-please correct me if put into wrong thread.

Have you tried with a recent build ?
If it’s repeatable check the bug list and if not there report it.

BUILD: http://graphicall.org/444#be-nice (since ca. 3 months noticed)

Podpis problemu:
Nazwa zdarzenia problemu: APPCRASH
Nazwa aplikacji: blender.exe
Wersja aplikacji: 2.6.2.0
Sygnatura czasowa aplikacji: 4f58aa23
Nazwa modułu z błędem: python32.dll
Wersja modułu z błędem: 3.2.150.1013
Sygnatura czasowa modułu z błędem: 4d6e5b4a
Kod wyjątku: 40000015
Przesunięcie wyjątku: 000000000012c1fa
Wersja systemu operacyjnego: 6.1.7601.2.1.0.768.3
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: 838b
Dodatkowe informacje 2: 838b9268a341d4219ae2b63ba1356f2a
Dodatkowe informacje 3: 4bfa
Dodatkowe informacje 4: 4bfa31904dfc023146fde5e727b60bd5

‘bug list’ for 2.6 - where i could find it ?

https://projects.blender.org/tracker/?func=browse&group_id=9&atid=498
You will need to log in to create a bug report, but browsing the tracker to see if this is already reported can be done without registering.

Thx, published.
I suspect Python and its independent installation problems.