I have a problem with appending, blender crashes when I append a group of objects from one certain large file to another certain large file.
I’ve got two files and need to append some objects from one to the other. Both files are pretty huge and full of rigged and otherwise related (such as one being the mapping origin for a texture applied to another) objects, so I don’t THINK that I can append a few objects at a time otherwise the riggin would probably break.
As things stand I’ve been trying to append the whole of one file into the other (excepting a few lights and a camera that don’t need to be copied across), I’ve tried it both ways round, small into large and large into small. But every time I have had a crash, the crash which occured when I tried to append the small file to the large one resulted in blender just closing without even a warning message. The crash which occured when I tried to append the bigger more complex of the files into the smaller one gave a “blender has stopped responding” windows error message as blender closed.
My CPU MIGHT be a bit low powered (intel i3 processor circa 2015), or my RAM a little low so this might be the cause of my issues if the appending operation requires a huge amount of memeory for a brief moment.
I’ve tried “copy and paste” as well as append by using “ctrl+c” in the first file and “ctrl+v” in the second, the same kind of crashes still happen.
One of my files (the smaller of the two) contains a rig for which I have to tick “trusted source”, I don’t know whether this might be causing issues. The file in question is one for which I know it to be trustworthy.
Please can you suggest whether there are any other ways to handle this, to get a complex rig and associated objects from one file to another without a crash? Or ways to perform the normal appending operation without a crash? I’ve been doing this with no programs open except blender but might shutting off all background processes (which are few and don’t use much resources between them) for a while be of any help? Blender can append smaller numbers of simpler objects without issue for me, but I don’t think I can use that method of going one thing at a time here because of all the rigging. I’m using blender 2.78c, 64 bit, on windows 8.1.