SO I’m messing around with normal maps and read up on a lot of tutorials on how its done but my model looks more “edgy and harsh” after i have applied the normal map, i have no idea whats going on.
My process
Duplicated Low poly object, Alt - S for scale and used as cage,
Duplicated Low poly object added subsurf modifier added a diffuse material.
Created a new image for normal,
Selected high poly, then low poly then selected the cage on the drop down menu and hit bake.
normal map was created.
added and linked all the correct nodes.
Packing the images had nothing to do with the issue, which as JA points out in the 2nd post was the fact you had your normal map set to color instead of non-color.
And in the fourth post you’ll notice I did change it. But the moment I packed the blend all was good. To be honest I’m just happy for the help and that everything is working now.