When I was thinking of making a monster training game (like Pokemon) I originally thought of using the creature creator from spore to prototype the creature designs before working them up in either 3d or 2d (it was a sprite based game). The problem was that when I read the license while installing the creator I found that everything you make with it is owned by EA as are any derivative products.
Sure I could just pretend that I hadn’t used it if I decided to sell the game but the editor wasn’t even that versatile or intuitive for me to bother. Instead I decided on coming up with a quick way to prototype creatures in blender. Modeling is grand but I wanted a very fast way to design characters in 3d. Eventually I decided to use meta-balls.
If you edit a meta-ball you can add more shapes and sculpt it into any shape you want and then use it as a single meta-shape in object mode… I decided that creating a bunch of generic creature parts out of meta shapes and then being able to duplicate, tweak and move them was the easiest way to quickly throw together meshes (without ugly seams)
I started the project and am happy with how it’s going. I’m going to keep adding to it over time to build up a big library of parts so I can quickly throw together designs for whatever creatures I need for a game. I can then take the new shape and draw over it or even sculpt and retopo it for use in the actual game.
I haven’t got much now but I figure someone else may want to use the same idea when designing creatures themselves so I’ll upload the few pieces I have so far. This is completely free to use, all creations are your property. I don’t ask for any credit for the technique, the pieces or anything. The only thing that I think would be good is if you make new pieces (heads, arms, tails…) to upload them here so everyone can use them. (remember they have to be composed of meta-shapes)
I can manage the files and combine them or other people can, It doesn’t matter to me. Here’s an example of a simple lizard centaur I threw together in a few min just as a demonstration.
BCC.blend (339 KB)