I’m new to Blender, so to feel more comfortable on using it I was going to customize some stuff, but at a certain point I encounter some problems, I hope there is a way out.
Viewport gradient background a la modo/Maya/Silo.
Change RGB/HSV values in range of 0-255.
Set Vertex, Edge and Face to the keyboard keys 1, 2 and 3.
Automatically assign a default material (with a different colour than light grey) at every new created mesh.
1.) There are some themes that might get your viewport color but I don’t think gradient is supported.
2.) Nah, you can’t do that you would lose precision on your colors. 0.0 - 1.0 is infinite, 0.255 is only 255 colors.
3.) Possibly, look into keyboard mappings under User Preferences
4.) Only if you write a special python script to do just that and make it run on a Scene.update() event.
My advice to you and any new user is to just use Blender as it is. Forget the interface, just make art!
Set Vertex, Edge and Face to the keyboard keys 1, 2 and 3.
Go to File / User Preferences / Input panel
Under 3D View / Mesh scroll down and Add New shortcuts
Add the info as shown. 1 - Vertices, 2 = Edges, 3 = Faces, 4 = Vertices and Edges and faces
As Atom said, forget about the fluff and learn the blender interface au naturel
That was the lowest priority, a slightly modified ZBrush theme seems to please my eyes best.
2.) Nah, you can’t do that you would lose precision on your colors. 0.0 - 1.0 is infinite, 0.255 is only 255 colors.
The problem starts when you have to input values in 0-255, I think I can arrange something with the HEX field anyway.
3.) Possibly, look into keyboard mappings under User Preferences
There was nothing like that, fortunately Richard Marklew knew how to solve this, it’s strange, because if you CTRL+TAB and hit 1, 2 or 3, you can actually select them, but it’s quite tricky.
4.) Only if you write a special python script to do just that and make it run on a Scene.update() event.
Solved partially by creating a “default” material and use it on every object, manually
My advice to you and any new user is to just use Blender as it is. Forget the interface, just make art!
Only if you are going to use only Blender, if you have to work with another application is not that easy to automatically get used to the new workflow, especially when you call some shortcuts that are application specific and you wonder why they don’t work