This is regarding metals/stones/marbles, anything that could be on a statue or sculpture including wear/tear/dirt/, etc…
Ideally, I would like to use already created (free or purchased) procedural Cycles materials and then pose/light/render in Cycles, after sculpting/UV-ing in ZBrush. Procedural-wise, so far I’ve seen the “hammered gold”(image below) for sale, which I like but, to me, most Cycles procedural don’t look as real as a Cycles textured/procedural combos or Substance Painter textures.
The collage below shows some of the looks I’m going for except for my lower right bodybuilder sculpt which I just added a procedural gold, which isn’t the real-ish look I am going for. I also like the marble, below which was rendered in vray, though, and I don’t know how it was “materialed”(map or texture).
I want to concentrate on the sculpting the model and try to automate, as much as possible, the materials, as long as I’m getting the look I want. Therefore, I’d like to go procedurally if possible, instead of applying textures.
Any recommended sites for free or $ procedural materials for cycles? The Hammered Gold is part of a 9 material group for $35 but I mainly like the gold.
Also, would I be better off using Substance Designer(maybe Keyshot) for what I want? I’m not that familiar with Substance Designer(or Keyshot). Are all those layered dirt/grime on metal, or whatever, procedural or is there some hand texturing involved in SD?