Hi.
I’ve encountered a weird problem, and that is the way blender renders objects in my scene. It kinda resets the Z values of objects to 0, resulting in weird positions and cropping of some parts of the objects.
I think it has something to do with parenting and object origins, but i’m kinda lost.
TLDR, the pictures tell the whole story.
Render viewport
render
. The blend file: LINK(I had trouble uploading to the forum so I uploaded on sendspace)
Any help is appreciated.