Hello Fello, Blender benders. Im new here and quite new to blender, the past month I’m working on a smoke simulation and when I got to texturing and rendering the smoke looks all blocky and pixelated, I can see the layers even tho I tried to max everything that I knew. But Im pretty sure I’m just missing something simple that I just don’t understand, maybe someone has some experience with Smoke simulation render ?
I added some pictures with work process where you can see what’s the problem.
- the render times are just insane, but no good results… ( I know its because I turned up some settings I don’t understand 100%)
Any tips ?!