Blender "displacement" baking error?

HI everyone,

I’m trying to bake a height map with Blender, but the results for objects above the plane I’m rendering to aren’t turning out right.

What it should look like (rendered with xNormal)

What it comes out like in Blender

Is this a deficiency of Blender, or am I just doing something wrong? Normal map bakes correctly in both xNormal and Blender.


You’ll have to elaborate, i cant see anything different.

The only difference I can see is that they’re inverted. That’s hardly a problem. Just use an image editor to fix it.

Aye, I tried inverting it, but that’s somewhat tedious and I’d rather have it working than have to workaround it every time.