I wasn’t sure whether to put this in here or in basics and interface, so my apologies if it is in the wrong place.
My Question(s) are Around Displacement
Q) I have created a model in ZBrush and have exported the displacement map, I then imported the displacement map and added a SubSurf Modifier. The problem is I can’t get the Blender displacement to look anything like the ZBrush Render no matter what I try.
If someone could please have a look (see link) and tell me what I might be doing wrong or missing. Also if you have seen a good “Free” ZBrush to Blender tutorial please let me know.