In a nutshell, if you edit an armature in a separate layer while the mesh for that armature is in a disabled display layer, then when you enable the mesh’s layer it will not update until you edit the armature’s pose again with the mesh’s layer enabled. Video says it all.
For those who don’t know, the last thing I did was ALT+G to clear the bones pose location.
upgrade your graphic card,wether Pc or Mac ATI Radeon 9650 is kind of useless for 3d
application is only good for video play back some game play.Go with 7300 GT 512 MB
NVidia graphic card are excellent for blender ,Maya,and 3DMAX. shop around for bargain.
I buy my card for $95 on clubit.com
I’m pretty sure my graphics card is not at fault here, since the view updates normally after editing with both display layers enabled. I’m guessing it’s something code related in how Blender refreshes the views with OpenGL, or something to this effect.