To elaborate on what I mean with this - in SFM you can take a character’s hand and place it onto another character’s shoulder for example and then lock it. Whenever that character’s shoulder will move - the hand placed on it will move with it.
I’ve often heard people mentioning object constraints on this, but thus far I haven’t found the object constraint that would work for something like this because most of the times I try to use them, the other model spazzes out to infinity and beyond for some reason. (Most likely due to me not properly using them.)
Thanks for taking your time and reading this. Stay safe!