Blender Edits

Making the vertice display bigger to show better (also use AA here):

Scaling the vertices by their distance makes the vertices stick to the mush much better. They don’t slide around when zooming in close nor scale, and it all gives a much better sense of depth.


3d view gradient background using the world settings. :slight_smile:
Patch here:

Here’s another one; using smooth (not pixelated) drawing for the image editor and sequencer.
Gets rid of what you see here when scaling an image slightly + nice to be able to view it big and not pixelated.

Patch here:
Find it in the View menus.

Left is normal, right is with drawing smooth.