This is comparison of two render engines. I rendered my game ready character with 10k tris and one 4k texture set.
Animation 640 frames
Blender Eevee Rendering Time: 1hour 15min
Marmoset Toolbag Rendering Time: 20min
The same scene setting as much as possible
Eevee
pros:
- easy lights and shadows setup
- physically correct lights setup
- easy setup lights in volumetric environment
cons:
- slow rendering and postprocessing
- blurred render output
- not usable sharpen filter
- simple and incorrect SS shader
- needed build own parallax shader
- difficult tweaking of fresnel
- no contact shadows or occlusion for environment lighting
Toolbag
pros:
- fast rendering and postprocessing
- high quality render output
- better setup and result of SS shader
- parallax shader
cons:
- difficult setup right lights and shadows
- no physically correct lights setup
- difficult to setup and incorrect result of lights in volumetric environment
- deal with lights leaking
Animation link:
https://youtu.be/7bHwhpG5q84