I’m need to game engines and I which to find out what are the key points to look into about the game engine. Like I asked someone about how I should create my city game level fast and yet it will not slow down the game performance speed. Should I use vertex paint on light and shadow ( no Lamps added into the scene ) or pain everything on one texture? But than I will need more vertex for better control on the paint and will that slow the game process speed? And also the way in building a skyscraper. ( Which matter is better? )
small texture is better. More cards will be able to use it. Make sure that the texture that you use are 2 to some power 4/16/32/64/128/256/512/1024… The texture sheets you use should then be 64x64 or 512x128 or any other combination. Small texture sheets will require less video card memory to display. Less texture sheets needed will require less memory. So you want to plan out your sheets very well. So for you A (as in one) building you would want all the textures need for that building on its own sheet. If you place two buildings’ textures on one sheet, but only one building is visible to the camera you be wasting memory.
So in this case I should use matter ‘2’ to build it and if there is another building that does not till I should do all the necessaries on a single sheet and map it on a single mesh?
one more thing about the alpha in blender game engine, is this the best that blender GE can do with alpha?