Having used blender for a few months now, I’ve come to enjoy the interface and its design choices. For instance, having no new windows pop up makes blender the easiest application to run fierce focus-stealing-prevention. I kind of wish now that all my apps (read : gimp, open office, opera, firefox) would eliminate open/save dialog pop-ups in the same way. I guess most of the industry isn’t used to the idea yet, and it’d be a little tricky to implement.
One of the biggest questions I have tho, and I’m sure I’m not the only one, pertains to why Blender doesn’t have widespread pressense yet, and I think I know the answer; no studio support. I mean, we all know about the Spider-man 2 animated storyboards and Plumeferos, but no movie studio has seriously commited to it. And I have a clue as to why.
Blender has some FANTASTIC programmers, and if the app has nothing, it has some rock-hard stability. I mean, compared to other apps I’ve used (XSI, Maya, Lightwave), Blender is amazingly stable. The only time I’ve experienced nasty crashes were on CVS builds, and most of those were fixed or diminished within days.
However, “it’s really stable” doesn’t sell software to large businesses. What does tho, is “there’s a support edition and it integrates well into the workflow”. Blender’s already doing a good job about the latter (what with all the exporters/importers), now it just needs to solve the former. How, tho?
Okay, here’s where I’m not sure if the infastructure would allow it. There’d have to be some time set aside to even attempt this, and it’d be a dramatic shift in how blender is run. Possible.
How about a Blender Professional Edition?
The code wouldn’t change. The only difference between Blender on the website and Blender Professional Edition is a price (something like one to six grand) and a support line. This line would be there for technical problems and (maybe?) feature requests.
Once again, I’m not really sure if the programming core team to this wonderful app would have the time or patience to deal with such a system, I’m just putting it out there.
If it were implemented, tho, it could have a lot of positive ramifications. First, Blender could have a pressense in major businesses. Second, what few bugs get missed in a major release could get patched up quickly. Third, the blender foundation could be better funded.
I’m sure there’s problems involved in such a system. e.g. who gets paid (do programmers who patch post-release bugs get paid more than those who worked up to release?), whether it’d really be a good thing (some open source projects with paid development have had the problem of development ceasing with the end of payment). However, as a non-profit organization, blender foundation would have a unique situation among other software companies where you’d know that all the money spent would go directly to the programmers or the foundation’s infastructure.
Heck, it might even be able to pay for another movie project.
Just a thought, really.