Blender environment artist at Superbright

Location: London, UK OR New York time zones
Type: Freelance
Category: Artist

Superbright is seeking a mid-level Blender artist to be responsible for creating 3D content, primarily environments, for a variety of projects ranging across XR (VR/AR/MR).

Responsibilities

  • In this role, you will be an integral part of our CG team, working with our internal creative and engineering teams to build content for virtual environments, augmented reality, and mixed reality projects.
  • Work closely with the CG Lead to craft 3D environments and assets at the highest quality for use in real-time engines
  • Create and deliver kick-ass 3D assets, animations, textures, and effects
  • Interpret creative briefs, internal, and external feedback to continually improve 3D asset deliverables

Qualifications

  • 3+ years of experience with 3D pipelines (such as gltf) and workflows for preparing assets for implementation in real-time graphics engines including Unity and Unreal Engine
  • Experience with ZBrush and Substance Painter preferred
  • Python scripting a plus
  • Familiarity with animation and motion graphics software such as After Effects a plus
  • A sharp eye for lighting and texturing and a drive to achieve the best possible quality on tasks large and small
  • Strong attention to technical detail
  • Ability to work both independently and with a team to solve problems efficiently and effectively
  • Cross-discipline collaboration and communication. A true team player working with designers, artists, programmers to create compelling experiences.

Details

3-5 days per week on an ongoing basis for 6 weeks, with the possibility to extend.
Preferred hybrid in London, but open to remote on a case-by-case basis within the London or NY time zones.

About Superbright

Superbright is an award-winning creative technology studio specializing in full stack development of immersive media, ranging from XR experiences to physical computing. Comprised of artists and developers, Superbright works on product development, creates commissioned work, and maintains ongoing residencies to form a holistic perspective on these nascent tools and their future applications. Superbright’s work has been featured in numerous festivals and publications, including the Tribeca Film Festival Virtual Arcade, Sundance New Frontiers, SXSW, Sonar, Panorama, and IDFA, and has worked with clients such as Vortic, Disney, the New York Times, Condé Nast, National Geographic, Red Bull, and more.

For more information on Superbright and projects visit Superbright.me

How To Apply:

Please send your portfolio and CV to [email protected].

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