Blender equivalent to Maya Unitize UVs?

I’ve been trying to get this to happen for a while now, with no luck, so I’m asking: is there any Blender way of doing what Maya UVs does with the “Unitize” command? That is, it breaks up every polygon into a UV island, and lays them all out on top of each other going from 0>1 on the U and V axes. That is, it makes every UV square and edge-to-edge. This is great for things like tree trunks or rocks, where you just need to make a tiling texture to get a really good base appearance.

Ehm, UV/Reset?

Well, THAT works! Thanks! I was only looking in the UV window, not in the UV tab of the 3D window. I swear, I’ve been trying things for days…(bangs head on desk).

Don’t worry, we’ve all been there. :slight_smile: