I am modelling in Blender and Rendering in ArtLantis.
I use this method:
Blender -> Export 3DS -> Import Artlantis
Most of the times when this method fails, it is due to the naming of objects and or meshes.
This means when I change the names of troublesome objects manually in Blenders Link & Material panel, export succeeds.
That’s all fine and maybe some individuals like reading the above
but I would like to know what causes this trouble, so I might avoid this renaming procedure in future.