I just made a wolf base mesh in Blender, and for some reason when I export it into Sculptris I get this:
The mesh is see through, however in blender it looks like this:
The settings I used for export are these:
Forward: -Z Forward
Up: Y Up
Selection Only
Apply Modifiers
Include Edges
Write Normals
Include UV’s
Write Materials
Triangulate Faces
Objects as OBJ Objects
Keep Vertex Order
Scale: 1.00
Path Mod: Auto
Am I using the wrong settings or is this something else?