I hate, with a passion, the new concept of how we should be exporting our uv layouts. Vector format?! I have yet to get good results (missing lines).
I know the idea is that I’m supposed to “simply” use GIMP or Inkscape, but that’s just ridiculous to try and force users to use open source apps. That’s the only real reasoning behind it. Who needs vectorized uv layouts in a paint app? Photoshop rasterizes the vector graphics anyway…oops, my bad, I should be using GIMP, right?
Blender can save renders in all of the industry standard file formats, why not offer the same formats for the uv layout? Blender 2.49, at least, offers some reasonable options. Blender 2.5 is hard-wired for vector formats only. I think it’s pretty darned short-sighted, especially for an app that wants to be taken seriously. This IS a real problem. I’m not going to be forced to switch to GIMP.