Blender exports damaged UV-Layouts?

Hey,

I tried to export my UV-Layout for about 30 minutes but all the files Blender creates are damaged?

This is my UV-Layout:
http://www.abload.de/thumb/unbenanntrx4p.jpg

I click on UVs > Export UV Layout. I chose .eps and .svg and both files are just a few bytes big, that can’t be right. (“All UVs” is checked)

Inkscape says “loading the file ****** failed” at the .svg file. Gimp says something similar to the .eps file.

Whats wrong here?

Have you tried an up to date build from www.graphical.org

Yes, it’s all the same. Do you know a good filehoster? The .blend file is bigger than the limit.

I hate, with a passion, the new concept of how we should be exporting our uv layouts. Vector format?! I have yet to get good results (missing lines).

I know the idea is that I’m supposed to “simply” use GIMP or Inkscape, but that’s just ridiculous to try and force users to use open source apps. That’s the only real reasoning behind it. Who needs vectorized uv layouts in a paint app? Photoshop rasterizes the vector graphics anyway…oops, my bad, I should be using GIMP, right?

Blender can save renders in all of the industry standard file formats, why not offer the same formats for the uv layout? Blender 2.49, at least, offers some reasonable options. Blender 2.5 is hard-wired for vector formats only. I think it’s pretty darned short-sighted, especially for an app that wants to be taken seriously. This IS a real problem. I’m not going to be forced to switch to GIMP.

the best format for gimp i found is svg and for photoshop is eps i have both and this works fine in blender 2.5 for me all the time