I am maybe not even a semi-good Blender Artist. But in the light of new developments, I wanted to create my first tutorial on compositing Blender EXR passes in Photoshop.
We have just released Exr-IO 2 plugin for Photoshop (https://www.exr-io.com/exr-io-2-00/), with the full support for Cryptomatte, Mipmaps&Ripmaps and so on. I though it would be good to put it all togehter in 5 minutes.
Here is the VideoTutorial:
and i have supplemented the whole Scene, the rendered EXR and the composed PSD, so you can test and practice with it if you like.
As said, i am new, don’t laugh about some settings
(One thing that remains is Cryptomatte. Exr-IO can now read and use all Cryptomatte masks in Photoshop - a new way how to edit the artworks. But i don’t get it in Blender.
Blender does not write Cryptomatte in the file data structure. It do CM calculations, but it spills it out as image pixeles. You can pipe it in the output channels, but exactly at that moment the whole Cryptomatte concept goes wrong - it produces image and not data. Cryptomatte passes are not only pixels, they need to be stored in a different way. Different from Arnold, Vray, Lightwave (and so on), loading Blender Cryptomatte channels in Exr-IO, in Fusion or in Nuke shows … nothing - at least nothing you can work with.)
I hope some of you professionals here have good connections to developers. One should just ask them to shift Crypomatte from image into data blocks and everything will work perfect (it is there, but on the wrong place
thanks in advance!