Hi, I have prepared an extension
version of my add-on. Because there are some dependencies, I have to split platforms
, because without splitting, the extension file would be too big (hundreds of MB).
I have two problems:
- How to upload the split versions into extensions.blender.org? The web doesn’t seem to support it. So I have to make 4 different extensions, MyExtension mac x86_64, MyExtension win64…? I’m not first one to ask, but there is no answer on the original question.
blender --command extension build --split-platforms
makes quite good job, but it incorrectly puts macosx_12_0_x86_64 version of one dependency package into other builds. How to avoid this? Do I need to remove the file from the already built zip files?