i was making a litle model
and when i made the faces , i keep getting this
www.flashpointbunker.be/problem1.JPG
thx
i was making a litle model
and when i made the faces , i keep getting this
www.flashpointbunker.be/problem1.JPG
thx
thx man its better now
but still not fixed
i get this now
www.flashpointbunker.be/problem2.JPG
still stripes on the side :s
AFTER I SMooth it
You need to recalculate normals. Choose all verts and hit ctrl+n. 
doenst work :s
damn , i thought we had it
he askes to recalc normals
i do , okay !
and nothing changes :s
Have you set your object solid? I think it might be smooth at the moment.
well i put it on solid mode
i reclaced normals , and then i clicked smooth again
and its all messed up again
can you pls help em
thx for your help anyway 
turn on autosmooth or bevel that massive crease [by “bevel” I mean extrude the problem faces…]
your pic is showing one of the changes in 2.40 [perhaps a bug?..] where sharp edges are given bad lighting
[compare the render of a set-smoothed cylinder in 2.37 and 2.39/2.40]
hopefully it’s fixed before release
Got another idea:
<edit> d’oh, forgot auto-smooth </edit>
maybe i should try the stable version 2.37
and thx for help guys 
There is something else going on here. Have you removed doubles. Have you checked for interior faces (deselect all the verts and do a select non-manifold – if any verts get highlighted you probably have an interior face). Select all verts and press smooth and then click the auto-smooth button – Note that auto-smooth won’t change the appearance in the 3d window only in the render.
The following was done in 2.40rc1

GreyBeard
wow thx a lot
ill give it a try
thx
well i did a select non manifold
and i got some faces selected
so what does that mean , its some of the outer face that are highlighted