blender faces...why wont they show up?

ok, this is kindof hard to explain, so i will do my best…

i have this model, and in object mode, it looks cool, but when i press f to map it, some of the faces arent there…

i already tried to flip normals and turned off double sidded…

is there a key to make a new face? what do i do? how can i get those faces to show up?

Alt+h (in editmode)?

They don’t show in UVFace Select Mode because their Normals are facing away from the (OpenGL) camera. Use Ctrl-N in edit mode with all faces selected or W-Flip Normals with only the offending faces selected.



this helps me out a lot