Why saving fbx will get extra polygons? plan to export into UE4 but can this extra polygons(i am no technical expert to tell better) add performance impact on larger scale?
First Blender and second FBX viewer.
Why saving fbx will get extra polygons? plan to export into UE4 but can this extra polygons(i am no technical expert to tell better) add performance impact on larger scale?
First Blender and second FBX viewer.
Game engines will use triangles even if you give them quads
Thanks for answer and i assume this is same with every engine?.