I’ve recently finished my character model for a project I’m working on in unity, however, when I try testing the exported .fbx file of my model, some of the model faces on the head of my character are drawn incorrectly (or maybe not at all?)
It looks to me like they are being rendered on the opposite face, i.e. some are being rendered correctly outside of the head, other incorrectly on the inside of the head.
Anyone know what I’m doing wrong and how to fix it?
here are some examples:
(first is the head in unity, second is the head in blender)
Sorry if this is in the wrong area I’m new to blender and only just joined the forums,