Our team has a high demand on import/export FBX files, mainly for animated characters, between Blender, Cinema 4d, Max and Maya.
Overall a proper and robust exchange of uv, animation, joints/bones and materials.
Collada didn’t work very well for us in this workflow so far.
I searched the forums and just found old informations from 2007.
Is an Importer planned for the next Blender versions ?
What do you think about this topic ?