Hello all I am currently helping out a guy who is building a game using Blender, I recently started a piece for him using Blender and Sculptris to make him a version of a dragon, however I hit a snag involving the blend file and I hoped someone might know what it is I did to mess it up, here is the problems it has.
- Very slow in Blender even when its not a very complicated model
- Testing it in cycles it had some weird errors of the dragons legs missing when I tried to render it with meshsmooth attached
- It would make obj’s made from the model unreadable in Zbrush or Sculptris.
In the end I had to export a obj into 3dsmax and then weld all the points at 0.01. That removed a lot of geometry that was not showing up in Blender and would not remove themselves when i tried remove doubles. When i tried to slice the model in half and re-mirror it still had the same error coming up.
Now I have managed to fix the problem, but only by using another 3d program to fix it, I want to know what went wrong, and how it can be fix inside Blender. I hate to think Ill have to use other software in the future to fix this type of mistake again.
Also is there a weld near points option (ie select several points and only weld the nearest points together not the whole lot).