Looking over at Houdini’s website and on their gallery page, I was awed and envied at how amazing the results were with their fire and fluid simulator and if I can remember it right, I was simply staring blankly on the screen as my movie player played over some of the videos I have downloaded. “WTF” was constantly reverberating through my head as if a seatmate was actually shouting over right at my ear. But the Blender lover and fan that I am, I couldn’t bear the fact that other apps are standing blatantly boasting their wicked stuff while I watch barenaked imagining at daylight.
And so right after I gained my artistic consciousness, I went over at my station and started doing my stuff. RMB here, RMB there, press here, press there.
That’s very good looking fire! How did you achieve that effect? Did you use particles or some kind of fluid simulation? I really like how the flames “licks” the air…
It would be really nice it you could upload & blendfile.
I could really use this as an example scene in for a Blender release.
There’s also the interest factor I how you did this…
My setup was: 1) the sphere mesh which is appearing black in the image (it’s just there for viewing, 2) a duplicate of the mesh but with particle settings and a halo material for the flame, 3) a duplicate of #2 with particle settings and a halo mat for the sparks, and finally 4) an empty set as a Magnetic Field with a Cone Fall-off. Up until this point, the render result didn’t look that convinincing of a fire until I went over to composite it on the Nodes.