Blender > Flash tip?

I have a rotating Octagon thats needs to be exported to Flash 6 MX.
Anyone have a tip or link on how to work with Blender 3d and Flash media?
Thanks in advance.

First thing I’d do is keep the color count at a minimum. Flash is really good at taking a color image and breaking it down into smaller vector pieces, but the tracing algorithm generates a lot of excess waste or morphs shapes into strange things…

I’ve never had to import a movie sequence into flash, so I don’t know how that would work, but I do know that Flash can import your animation from a sequence of images and make a movie out of that.

Also, toon rendering helps, as it makes sure flash knows where the edges are. Besides that, it just looks so damned cool. :smiley: