Hi, i am a newbie to blender. I have created a game where a square moves around a maze. It is very basic but most of the time when i press ‘P’ to play the game, the whole screen of Blender freezes and flashes repeatedly. I think it has trouble loading. Occasionally when i begin to play the game it sorts itself out and it is ok but other times it does not load and i have to press ‘esc’ to exit the mode.
Can someone please tell me why it is doing this?
Thanks
What are your computer specs? I remember I made a simple scene on one of my school’s ancient computers and it was flashing as well.
I don’t really know what any of it means but it says its got 500 GB HDD and a 4 GB DDR3 memory. It also has a Intel B960 processor (2.2GHz, 2MB L3 cache).Is that the sort of things you meant? its a acer Aspire E1-531 if that’s more helpful?
thanks
I realize that you meet all blender’s minimum requirements, so it should not be your hardware’s fault. Make sure you downloaded the correct version of blender, the newest and 64-bit because that is what your computer uses. Try opening a new project and just start the game without doing anything at all, just leave the default scene as it is. If it still flashes, it may be your computer (doubt it) or you downloaded the wrong blender. That is as far as my expertise goes. A .blend file would be nice.
Might be because you are using internal graphics. Try using Intel’s Driver Update Ultility https://downloadcenter.intel.com/default.aspx
It might download some internal graphics drivers for OpenGL.
Are you using Multitexture or GLSL mode?
its the correct blender and when i tried the new project it worked fine.
i dont know what any of them modes are sorry
If the new project works fine, then it may be your game. try adding small features and controls for the new project every so often to see where the game engine crashes.
As for the render modes, go to the render section in the properties panel, and find the buttons that read singletexture, multitexture, glsl. By default, you’d be on multi texture.
i have 4 sensors, controllers and actuators to control the cube. These move the cube right, left, forward and backwards. The game still crashes. This is what it looks like as soon as I press P.

This sounds odd. It depends on which logic bricks you attach? Could you try removing logic bricks until you spot the faulty one? Have you tried installing up to date graphics drivers? Have you tried changing the window draw mode in Blender’s Preferences menu?
I’ve had that issue before, quite often. I never found a solution that worked every time either. A couple of things to try:
- User preferences system tab. You can change if the ui is drawn by cpu or gpu.
- Put it GLSL mode (press t and its either the display or render tab)
hmm …
maybe a noob suggestion, but can you exit the game by pressing “esc”? if you can then do you change to material shading (not default solid shading)?
if it is then also make sure to turn on the light.
thanks i put in GLSL mode and it now works! thanks