my names ed, and I’m pretty new to blender. Ive been modeling in max for a few years now but have turned to blender for its fluid capabilities. Its taken me a couple of days to find my way around blender (and I’ve got to say I do like the interface and control method) and have now got the basics of what I’m after.
What i am trying to create is a 10 second or so animation of a logo rising out of a white liquid creating ripples as it does.
Here is the rough storyboard to illustrate:
The problem that i am having is that as the logo raises from the fluid, the fluid seems quite thick (even tho i am using the water viscosity, I have also tried the visc. at 0) and I get big lumps of fluid resting on top of the logo.
Here’s a couple of renders to show what I’m getting.
As the logo first emerges, and
once it had emerged.
This was done with both compressibility and real world size down as low as poss (as this seemed to give me the best results, i have tried several other values, but please let me know if they are wrong) and I am still working at a resolution of 50 while i tweak the animation.
Thanks in advance for any assistance you can give me with this, I look forward to any replies!
p.s. I forgot to mention, for the final render I will need to make the fluid and domain much bigger so that the ripples fade off into nothing. Would a much bigger domain/mesh need different settings to get the same result? Is that were the real world size is important? cheers