I had great fun making this animation. I’m really happy with the material I made for the water. I didn’t use any motion blur on it, but I’m still trying to get used to the compositor nodes and stuff. Modelled and rendered with Blender. Edited with EditStudio 4.
the material is really excellent!
did you use him/it what for moving the crank, armature or same rot? And that resolution in the domain?You should increase her.
The crank is just rotating on it’s axis. The domain resolution is 100. When I have time, I’ll try higher resolution and vector blur. Thanks for the comment
What exactly was involved in creating that? I haven’t even started using Blender yet (waiting for my new video card to arrive), but I’d like to know how complicated something that can be. Or simple?
The only settings I altered from the default material to get the nice water were:
Colour: R 0.84, G 0.91, B 0.977
Alpha 0.489
Spec 0.9
Hardness 50
Trashad ON (remembering to turn trashad on for other materials too)
Raymirror 0.11
RayTransp ON
IOR 1.17
Fresnel 2
And for all the people who are about to tell me water isn’t blue. It is. You just can’t see that it’s blue unless you have lots of it. And not because it reflects the sky. If it was in a big white bath tub in a big white room with a big white light, it would still be slightly blue. I hope that clears that up
It looks quite cool. I’ve attached three frames from the upcoming 500 frame animation. Only the first one, which is frame 59, has the correct IOR setting of 1.33 (thanks LOTR). My PC is currently rendering the full animation. I can’t wait to see the end result (probably by friday )