I’m new to blender and I have watched a few tutorials about fluid simulations (Mantaflow, Flip fluids, etc…) and i was surprised of the LACK of interactivity while building the fluid sim…
basically you open blender -> blindfold yourself -> push all the buttons to create a fluid sim with ZERO feedback on what you are doing then hit BAKE ! -> go for lunch -> comeback and check the sim…ah it’s still baking -> get some coffee -> comeback and check the sim…or not still baking…-> go to sleep…wake up -> Finally ! i got something, only to realize you have particles leaking here and there and the liquid texture is all bloby plus all remaining tweaks to be done, well let’s fix that !, -> blindfold yourself -> push a bunch of buttons -> rinse and repeat…
- a 5-10 seconds of a simple water simulation in a cube (with some obstacles, yeaaah !!)
- few hours/days to get the right settings.
- more hours/days baking, baking, baking…
- even more hours/days rendering…(let’s hope EEVEE can help reduce/negate this step)
Is there something wrong with how Blender handle fluid simulations internally or what ? (I might be wrong), all other DCCs let’s you preview your fluid sim as you tweak the settings and add/remove other types of dynamic objects to interact with the fluid sim before you decide; Ok i like this result now i hit render and let it calculate the sim as it renders, or Bake (ONCE !) then render.
I hope there is some future interactivity with the fluid sim being developed or maybe some already existing addon ?