I recently had a project where I had to mix a set of simultaneously-recorded audio tracks from 8 different mics. Though I have a Zoom R16 (what I used to make the recording) I don’t have any audio software fancy enough to use an external control surface. And as good as Audacity is for single-track editing and touching up, its lack of non-destructive editing capabilities and inflexible fading controls make it pretty clumsy and almost useless for multi-track mixing.
I wished there was some software that worked like Blender where I could easily keyframe and tweak fading in and out and muting, then I realized Blender works like Blender! I love Blender’s VSE and use it for all my video editing these days, but I had never done any purely audio editing in it, though I saw no reason why it couldn’t be used that way.
So, rambling aside, here is my workflow in case anyone else is interested:
In the 3D view I set up a mixer consisting of a series of empties I use as faders for the audio channels. The volume on each of the 8 tracks is controlled via a driver by the y-position of the corresponding empty. My method of muting the channels is a bit mickey-mousy but it works. In the same driver expression for volume I multiply by the show_name property of the controlling empty. So I turn the Properties > Display > Name option on and off on the fader to unmute/mute the channel, it’s pretty effective since I can easily see which channels are live in the 3d view by which ones have their names shown.
Here’s my window layout:
I have the graph editor on the top and sequence editor on the bottom with the 3D view (for the mixer), properties (for mute control), and driver editor making up a column on the right.
With the coding help of batFINGER from Blender.SE I was able to link the selection of the audio tracks to their corresponding faders to make the process even smoother.
Anyhow, I spend quite a while figuring all this out and was pretty satisfied with the results so I figured I’d share them here in case anyone else is interested. I’m also curious if anyone else has ever used Blender similarly?