Ok, you should be able to achieve this through using simple materials and less compositing, normally it is a task to get to a realistic view. Blender Internal gives you very hard shadows already, if you work with single light sources you can get the usual harder shadows (combined with some basic sky texture lighting those are becoming grey instead of black). Also, you can achieve the very artificial core reflection you see in things like the Apple iPhone pictures by giving a reflective material and setting a whie plane in front of the object and behind the camera and rotating it to the correct angle. There is a blenderguru tutorial where Andrew Price uses this technique (the tut is called “how to create a slick phone ad” or so). You will see what I mean once you see the tut picture or go to the apple site.
If you want to go even more unrealistic style, check out the blender internal cell shaders - switch the shader from Lampert to Toon (right beside the diffuse in the materials settings).
Also check this site out: http://blendernpr.org/ Dedicated to Non-Photorealistic Rendering
Hope this helps.