I think that one of the main filmmaking goals of the BF is to make a feature.
I think that the films echo a curve that happens to most artistic endeavors.
You start out ambitious, you want to make something original, you think the world will appreciate it and this will lead to other things - ED. (art house film)
You realize that the world does not really appreciate it as much. That is, it does not lead to a feature film contract and you rethink your strategy a little and you look at was has been successful in the past for other artists and you try and emulate that - BBB. (Pixar)
You realize that that got you further toward the goal but you have not hit the mark just yet. You decide to get realistic. “What we need to do is please the young crowd - the largest population of people going to films and playing games. If we can do that we can attract the interest of funding for a feature” - Sintel. (Action film with no story, a lot of fighting, ninja stuff and so on. Good fodder for a game to exploit that market, not to mention entice funding)
The director thankfully was at odds with this initial concept for Sintel and wanted to bring a good story to the project. I hope he was successful.
I have not talked to these people directly of course but I have sort of stitched this together from watching interviews. Just an arm chair opinion. I’d love to talk to Ton though or I’d at least love to have somone ask him these questions and see what is behind his thinking.
In any case, I hope the film does well. And I think that Ton has been very patient and logical in his thinking, taking the steps necessary in development toward the final end goal, which I am sure is to be producing feature films.
I loved ED. It is one of my favorites. The cool thing is, yeah, you could make your own sequel or even feature if you wanted. The assets are all there.
Or you could make BBB meets ED. :evilgrin: